City: Ngäti-zmezmē Xluwuf

Ngäti-zmezmē Xluwuf

Ngäti-zmezmē Xluwuf
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionI̽r Le Forest
Founded1580
Community LeaderLord Urgata
Area27 km2 (10 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation2884 m (9461 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population6473
Population Density239 people per km2 (647 people per mi2)
Town AuraAbjuration
Naming
Native nameNgäti-zmezmē Xluwuf
Pronunciation/rjard/ /zmezˈmæ̝/
Direct Translation[backward] [florist]
Translation[Not Yet Translated]

Ngäti-zmezmē Xluwuf (/rjard/ /zmezˈmæ̝/ [backward] [florist]) is a subtropical City located in the Slïrddáms Principality of the Cochi.

The name Ngäti-zmezmē Xluwuf is derived from the Goblin language, as Ngäti-zmezmē Xluwuf was founded by Lemtodea, who was culturaly Gnoll.

Climate

Ngäti-zmezmē Xluwuf has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a cold 5°C (41°F). Ngäti-zmezmē Xluwuf receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Ngäti-zmezmē Xluwuf covers an area of nearly 27 km2 (10 mi2), and an average elevation of 2884 m (9461 ft) above sea level.

Overview

Ngäti-zmezmē Xluwuf was founded durring the late 17th century in late summer of the year 1580, by Lemtodea. The establishment of the new community went well, with no major obsticles durring construction.

Ngäti-zmezmē Xluwuf was built using the conventions of Gnoll durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Ngäti-zmezmē Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ngäti-zmezmē Xluwuf is buildings are arranged within a network of narrow gravel streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The city's millitarily questionable fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Ngäti-zmezmē Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Ngäti-zmezmē Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ngäti-zmezmē Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ngäti-zmezmē Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ngäti-zmezmē Xluwuf's parks.

Ngäti-zmezmē Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ngäti-zmezmē Xluwuf.

Ngäti-zmezmē Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ngäti-zmezmē Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ngäti-zmezmē Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ngäti-zmezmē Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ngäti-zmezmē Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ngäti-zmezmē Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ngäti-zmezmē Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ngäti-zmezmē Xluwuf's public wards, blessings, and other arcane systems.

Ngäti-zmezmē Xluwuf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ngäti-zmezmē Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ngäti-zmezmē Xluwuf's natural decorations nor waterways.

Ngäti-zmezmē Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ngäti-zmezmē Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ngäti-zmezmē Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ngäti-zmezmē Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, spring is recurring in Ngäti-zmezmē Xluwuf.

The Guardian, Graven near Ngäti-zmezmē Xluwuf are known to be a mutant strain of the creature.

Ngäti-zmezmē Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Wild Magic energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 19
  • Farm Laborer: 34
  • Hunters: 20
  • Milk Maids: 16
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 17
    • Farmland: 26280 m2
    • Cattle and Similar Creatures: 1618
    • Poultry: 19419
    • Swine: 1294
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 647

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 15
  • Candlemakers: 20
  • Carpenters: 19
  • Clothmakers: 16
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 13
  • Farrier: 41
  • Furriers: 4
  • Glassworkers: 22
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 11
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 14
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 20
  • Tailors: 47
  • Tanners: 7
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 20
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 9
  • Butchers: 17
  • Chandlers: 15
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 17
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 28
  • Spice Merchants: 9
  • Wine-sellers: 12
  • Wheelwright: 9
  • Woodsellers: 6

Service workers

  • Bakers: 34
  • Barbers: 33
  • Coachmen: 9
  • Cooks: 28
  • Doctors: 13
  • Gamekeepers: 10
  • Grooms: 5
  • Hairdressers: 22
  • Healers: 17
  • Housekeepers: 19
  • Housemaids: 30
  • House Stewards: 20
  • Inns: 6
  • Laundry maids: 11
  • Maidservants: 23
  • Nursery Maids: 11
  • Pastrycooks: 23
  • Restaurateur: 29
  • Tavern Keepers: 29

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 12
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 14
  • Miners: 14
  • Oilmen and Polishers: 10
  • Postmen: 14
  • Pure Finder: 8
  • Skinners: 22
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 23
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 19

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 12
  • Dentists: 6
  • Educators: 16
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 12
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 92
  • Monks, Monastic: 18
  • Monks, Civic: 20
  • Historian, Oral: 14
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 14
  • Priests: 29
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 22

Cottage Industries

  • Brewers: 19
  • Comfort Services: 23
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 20
  • Needleworkers: 23
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 9
  • Seamsters: 38
  • Spinners: 20
  • Tinker: 7
  • Weaver: 16

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 5
  • Wood Carvers: 22
  • Writers: 20

Produce Industries

  • Butter Churners: 24
  • Canners: 18
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 11
  • Smokers: 7
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 14

2422 of Ngäti-zmezmē Xluwuf's population work within a Foundational Occupation.

3598 of Ngäti-zmezmē Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 453 (7%) are noncontributers.

Points of Interest

Ngäti-zmezmē Xluwuf has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Ngäti-zmezmē Xluwuf's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a suit of brigandine armor of Chronomancy, an a suit of brigandine armor imbued with potent amounts of Chronomancy energies was created in Ngäti-zmezmē Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History